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Monthly Archives: February 2013

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Sleet Sledding: The Movie (fun with iMovie for iPhone Trailers)

Today is a day of great rejoicing in central Oklahoma: It sleeted overnight and schools are closed. Although it technically isn’t much of a “snow day,” we haven’t had many chances to go sledding the past few years so Rachel and I headed out to seek a winter adventure this morning. I shot some video with my iPhone5, and used the “trailer project” feature of iMovie for iPhone for the first time to create the following winter classic, “Sleet Sledding.” I uploaded this with the free YouTube Capture app in 720p. Enjoy!

The “trailer project” feature of iMovie for iPhone lets you choose a theme and customize it, specifying the types of clips you should insert for each part of the trailer storyboard.

iMovie for iPhone Trailer Project

I really like how it shows you (with a yellow line) which parts of your videos you’ve used already, so you won’t have any repeated footage in your final production.

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I initially thought I’d try using a different video editing app, other than iMovie, to piece together some of our videos from today. An iMovie trailer proved to be even better, however, and the final product exceeded my expectations.

I love using Apple’s creative digital tools.

Where’s the “iMovie for Android with movie trailer capabilities,” you ask? I don’t think that app exists yet. Will someone develop it? Maybe. But since they haven’t, why would anyone with a desire to create media (who has the means, of course) use any smartphone other than an iPhone?

Sleet Sledders


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Remembering the Importance of Creativity in a High Stakes Testing School Culture

Category : Creativity

Dr. Cyndi Danner Kuhn is using my ebook this semester, “Playing with Media: simple ideas for powerful sharing,” as her course textbook in DED 318 at Kansas State University. DED 318 is a required technology education course for pre-service teachers, and it’s great to see how Cyndi continues to iterate and evolve the focus and projects in this course for students based on changes in edtech. Recently her students responded to the question, “Why is it important to play with media?” in the private Edmodo group she’s using in her course. I created a Wordle word cloud from their responses, to identify some patterns which it exposes in their collective thinking about this question.

Why is playing with media important for teachers?

This is the reflection I posted in their Edmodo:

I created a Wordle word cloud with your answers. One thing I don’t see as a major concept in your answers is CREATIVITY. Remember creativity is vitally important for both intrinsic and extrinsic purposes. (It’s not just important because it creates business innovation and jobs, it’s also an important part of what makes us human beings and enables us to create and share our culture.) High stakes testing and accountability doesn’t value creativity at all, but it’s one area where the important things we need to bring to our students and our classrooms aren’t “on the test.”

What else do you think is missing as a “major idea” in this Wordle cloud summary of why it’s important to play with media?


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Order your copy of Mapping Media to the Common Core: Vol I" and "Playing with Media: simple ideas for powerful sharing" by Wesley Fryer, Ph.D. Individual book chapters for the first six media products in the "Mapping Media to the Curriculum" framework are also available in the PlayingWithMedia eStore and as eBook singles from Amazon.com.